participants of the Contest can be the authors of the projects of new models of toys and tools for the development of children.
Personal authors (without registration as a legal entity);
Creative collectives (without registration as a legal entity);
Project companies (registration as a legal entity);
the competition Also includes the following nominations
Analog complexes: reproduce partially or totally the resemblance and / or the intrinsic properties of any other object or substance;
Analog complexes with electronic components: contains various electronic elements, determining functional characteristics of the goods (including electrical, Electromechanical, ratifitsirovala, on the basis of an electronic element, etc.);
Digital complexes: the device and / or a special computer program (platform, gameplay, Annex), which serves for the organization of educational, gaming or entertainment process;
Kits for developing lessons and organizing games: the inventory for the organization of the play space or activity (Board, card or paper & pencil games), products for education kits to support children's creativity, sport and healthy lifestyle;
Designers: a set of standard parts in the Assembly which are variable models of various objects, as well as kits for the organization of educational, educational, sports activities;
“Toys from the past”: rehabilitation and restoration with the help of modern equipment, traditional or out-of-production samples of the toys and tools of development;
“the World of childhood”: a complex of interrelated goods industry childhood, forming a single collection; may include a combination of different kinds of toys and tools for the development of children, and additional items (clothes, shoes, furniture, stationery, hygiene products and cosmetics, books, videos / movies, etc.), together creating a complete world for a particular child and his family.
Our world is evolving more and more, largely due to information technologies, with which we partially learn the lessons of IVT. Drafting of block diagrams of algorithms – an integral part of the course of Informatics of high school, which the student better understand the algorithmization and the effect of any program. Regular students learn to do it on paper though to make a volume block diagrams it would be much more interesting and useful. But for visually impaired children it becomes a real problem we wanted to solve.
nowadays, most attention is paid to children.Each country needs specialists in various industries.The main problem is that children are difficult to motivate, because they need to receive information in the form of a game form.
Biology the most demand in science lately, except of course IT technology.Therefore, the industry needs to develop in the form of games for children.
the Idea of the project arose after the team working on the project at the Engineering school of the Lift in the future in 2017. Were created booklet for tourists in the Republic of Altai with augmented reality. On the map of the Republic is marked with unique natural objects under protection of UNESCO and it is configured for viewing the attractions with augmented reality.
Booklet performed important functions: conservation, tourism and education.
This project is aimed at promoting aviation. It should encourage children to do the technical kind of creativity, to invent. In parallel, the child develops fine motor skills, exploring new design of aircraft, the basics of aerodynamics and physical aspects. The child understands for themselves how and why the plane flies. Plays developing.
the Game – an essential element of human life. Since ancient times, the games were all the Nations that have participated in both adults and children. Human development – change the game. We live in the XXI century, and games have us conform to its time. Someday we will say to his children: “Hey, Stop running around the Galaxy, here we were sitting quietly at home and played computer games…”
Now that the Internet is flooded with a lot of games with elements of aggression, violence, monsters, and “scare stories”, it is very important to offer alternative games – a good and exciting
so, we decided to create a copyright VR-game entertainment and educational character, socially significant. Kind, cheerful, interesting. For any age (the main target audience - preschool, kid and middle school age).
to Create a set for students on the automation of counting of savings of own funds.
1.- To create a basic KIT set kids SVP for samostoyatelnoy Assembly, in a circle or with parents at home\cottage with individual modifications;
2. - To learn the basics of aerodynamics;
3.- The third is to have a year-round working machine relaxation\sports\skiing.
the Formation of 3D thinking, creativity and logical consciousness in children based designer AVToys, differentiated according to age groups, can easily be replicated among children's parks of the Russian Federation, and in educational facilities (kindergartens – schools) in the form of introductory quantum I (“Prequantum”), to train and Orient children in kindergartens and primary and secondary school age to work in auto-, Aero-, bio-, geo-, it-, Kosmo-, nano-, neuro-, laser-, and industrial design-, Robo-, energy-, VR/AR etc. quantumg of Kvantorium on the basis of transfer of educational technology in the format of the children's center of additional education or mug. The uniqueness of the system in the unification of the game teaching methods (of gamification) and learning effect.