the Idea of the project is the creation of the current layout of the greenhouses are for growing plants in a contained mode with the use of energy-saving technologies and solving global problems:"there is No hunger."
nowadays most focus on the younger generation.Children need to play.Why not facilitate them the study of science and just to combine science with interesting and useful? That is the idea of our project.
Our world is evolving more and more, largely due to information technologies, with which we partially learn the lessons of IVT. Drafting of block diagrams of algorithms – an integral part of the course of Informatics of high school, which the student better understand the algorithmization and the effect of any program. Regular students learn to do it on paper though to make a volume block diagrams it would be much more interesting and useful. But for visually impaired children it becomes a real problem we wanted to solve.
the Combination of two things: wildlife and electronics.
Offer your own design dolls for puppet theatre, with the possibility of remote control, self-programmable statements.
Creation of the cartoon will help pupils to learn faster the topic “the Evolution of organisms". Some students it may be not very clear, so in our cartoon we will try to explain in detail.
In the currently existing in the cartoons on this subject crumpled or explained the historical and biological facts.
This cartoon is relevant ,since the study of organisms it will help to consolidate the knowledge.
to Create a unique musical instrument from scrap materials using modern innovative equipment YICC #1 in Petrovsk.
the Development of educational Board games with unique characters and use augmented reality technology to engage in the gameplay. The game is designed for ages 2-3 years and is designed to carry out the educational function in an easy fun way. The subject of training can be depending on age, familiarity with the alphabet, numbers, simple math. The game also allows you to solve more complex learning objectives such as mathematics, physics, history, science, foreign languages and even chemistry. The project has a high development potential, the opportunities for applying machine-learning techniques, neural networks, and virtualization. The game is not divorced from reality and devoid of the major drawbacks of virtual games, because the physical interaction of the players with elements of a Board game allows you to simultaneously develop fine motor skills and imagination.
nowadays, most attention is paid to children.Each country needs specialists in various industries.The main problem is that children are difficult to motivate, because they need to receive information in the form of a game form.
Biology the most demand in science lately, except of course IT technology.Therefore, the industry needs to develop in the form of games for children.
the Idea of the project arose after the team working on the project at the Engineering school of the Lift in the future in 2017. Were created booklet for tourists in the Republic of Altai with augmented reality. On the map of the Republic is marked with unique natural objects under protection of UNESCO and it is configured for viewing the attractions with augmented reality.
Booklet performed important functions: conservation, tourism and education.
This project is aimed at promoting aviation. It should encourage children to do the technical kind of creativity, to invent. In parallel, the child develops fine motor skills, exploring new design of aircraft, the basics of aerodynamics and physical aspects. The child understands for themselves how and why the plane flies. Plays developing.
creating a desktop mechanical toy.
creation of a series of engineering designers rifma run for children aged 6-7 years from natural materials (wood).
the Idea of the designer lies in the modeling and construction of special tracks for balls marbles, based on the Goldberg machine. This constructor differs from the usual games where the purpose is only to gather details in a form that does not have functional value, or from model kits, which do not allow the use of a modular approach in the joints, and the Assembly can be made only possible way.
the goal of the project – to develop reliable connections with the provision of the modular principle of Assembly of the designer and provide the production technology to mass-produce useful baby wooden designer high quality at a price comparable to the cost of the plastic toys of this class.
the Game – an essential element of human life. Since ancient times, the games were all the Nations that have participated in both adults and children. Human development – change the game. We live in the XXI century, and games have us conform to its time. Someday we will say to his children: “Hey, Stop running around the Galaxy, here we were sitting quietly at home and played computer games…”
Now that the Internet is flooded with a lot of games with elements of aggression, violence, monsters, and “scare stories”, it is very important to offer alternative games – a good and exciting
so, we decided to create a copyright VR-game entertainment and educational character, socially significant. Kind, cheerful, interesting. For any age (the main target audience - preschool, kid and middle school age).
to Create a set for students on the automation of counting of savings of own funds.
Electromechanical designer with electrically conductive cubes and Arduino.
1.- To create a basic KIT set kids SVP for samostoyatelnoy Assembly, in a circle or with parents at home\cottage with individual modifications;
2. - To learn the basics of aerodynamics;
3.- The third is to have a year-round working machine relaxation\sports\skiing.
the Formation of 3D thinking, creativity and logical consciousness in children based designer AVToys, differentiated according to age groups, can easily be replicated among children's parks of the Russian Federation, and in educational facilities (kindergartens – schools) in the form of introductory quantum I (“Prequantum”), to train and Orient children in kindergartens and primary and secondary school age to work in auto-, Aero-, bio-, geo-, it-, Kosmo-, nano-, neuro-, laser-, and industrial design-, Robo-, energy-, VR/AR etc. quantumg of Kvantorium on the basis of transfer of educational technology in the format of the children's center of additional education or mug. The uniqueness of the system in the unification of the game teaching methods (of gamification) and learning effect.
In the modern world becoming more commonplace as designers of robotics, because they contain not only the games but also training.
the Main idea of the project is to create an interesting, modern, educational toys for children and adults that will:the
- Give new knowledge and useful skills
When you build the designer develops fine motor skills. The child understands how to construct the mechanism and meets with the basics of electronics.the
- Join generation
Toys will be interesting not only for children but also for adults. Assembly design can be a great joint leisure activities for children and their parents, involving all participants.the
- to Give positive emotions
Rezinostrela is first and foremost fun! You can arrange an exciting game or competition on the accuracy. To naslajdatsa process happens long enough, because in the device provides more than seventy charges.the
- Motivate you to create
Build toys with their hands inspires the invention of their designs.
Kids(and adults) often want to go and rollers(or just for faster peredvizheniya for ulety)... But the commercials as it is impossible in restaurants,cafes,metro and rollers are not as large as a scooter,Bicycle...